2D Level Design - 3D - Unreal Editor - Warcraft 3 MOD - Nintendo
Required Skills 3D, Unreal Editor, Warcraft 3 MOD, Nintendo, 2D Level Design, Video Game, Console Game, XBOX, Playstation, Hammer Recruiter Reggie Landicho Date Updated 9/22/2008 Apply Now! 2D Level Design - 3D - Unreal Editor - Warcraft 3 MOD - Nintendo This position is open as of 9/22/2008. Are you a fit? Click here to apply now! 2D Level Designer Skills Required: 3D, Unreal Editor, Warcraft 3 MOD, Nintendo, 2D Level Design, Video Game, Console Game, XBOX, Playstation, Hammer Job Description: Video Game DesignerIf you are a great 2D Level Designer who loves to create video games, please read on!What you need:• 2+ years experience as a level designer • Online portfolio of work as a level designer • MOD, First Person Shooter, RPG experience • Unreal Editor, Hammer or comparable level editor experience • 2D Level Design (Warcraft 3 MOD experience is a bonus!)What you'll be doing:• Design, paper concept and build 2D scenarios/levels • Create and maintain design documentation • Gameplay, test and balance the 2D scenarios/levelsWhat's in it for you:• Work for a great company that puts out award winning games • Full benefits • Excellent work environmentSo, if you are a great 2D Level Designer, please apply today!Must be authorized to work in the United States on a full-time basis for any employer. Want to interview today? Click Here to Do a Quick 2-Minute Online Interview! Are you a fit for this position? Please Click Here to Apply! (your information will be kept strictly confidential!) Looking forward to receiving your resume through our website and going over the position with you. Clicking apply is the best way to apply, but you may also: Email your resume in Word to: Reggie.Landicho@CyberCoders.com **Please do NOT change the email subject line in any way. You must keep the JobID: CC MonsterAp : RL-VidGameDesign-WA -- in the email subject line for your application to be considered.*** Reggie Landicho - Executive Recruiter - CyberCoders Apply Now! logET();PauseFooter(false);
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